I've been reading a book java generics which has a nice section on java collections.
I'm wondering why they bother with the List/Map/set interface stuff if they don't expect people to create new List/Map/Set classes from them.
So what to subclass surely the things you could be subclass are subclassed?
I remembered that FORTRAN had a nice disk backed array - I like the notion of a simple disk-based array in Java which would appear to map a very large array into a much smaller in memory object. The basic idea is to avoid all that reading/writing out just use it directly.
I was thinking that it might be possible to use reflection on simple predictably sized objects ( ints, shorts, floats, booleans doubles, chars , enums ) to 'parse'
Friday, August 13, 2010
Wednesday, August 11, 2010
James Ash Embodyment
James Ash, The Centre for Citizenship, Identities and Governance (CCIG), The Open University
Attunement and Skill Acquisition in Call of Duty 4
He's a geographer doing a PHD in video games.
ex-trinsic and in-trinsic space(s).
'Intensive spaces and intensive Attunement'
Does the mind body division. No place where self ends and body beings
Affect - non consuious activies that reflect how the minds thinks.
'Intensive spaces - spaces which need reflexive skills to operate in the space'.
From Delass? - Attri
Spaces smooth vs Striated
Very much the geographic notion of space
'Ways of the hand'
Intensive movement - separation between interaction object ( knob ) and space (screen )
Humans become atuned to the space ( sharing commonalities between people in particular spaces - funeral behaviour )
Learning in two kinds.
Genetnic, somatic memory - life time memory.
Examples
Aiming - slow to aim encourages sniping not close combat.
Reloading - internal knowledge of how long to hit determins
feeling safe within a set of rules but still have a sense of emergence.
play between structure and contingency
So why not CHI fun to do ?
- its the experience not the outcome
- its the end result
-
Attunement and Skill Acquisition in Call of Duty 4
He's a geographer doing a PHD in video games.
ex-trinsic and in-trinsic space(s).
'Intensive spaces and intensive Attunement'
Does the mind body division. No place where self ends and body beings
Affect - non consuious activies that reflect how the minds thinks.
'Intensive spaces - spaces which need reflexive skills to operate in the space'.
From Delass? - Attri
Spaces smooth vs Striated
Very much the geographic notion of space
'Ways of the hand'
Intensive movement - separation between interaction object ( knob ) and space (screen )
Humans become atuned to the space ( sharing commonalities between people in particular spaces - funeral behaviour )
Learning in two kinds.
Genetnic, somatic memory - life time memory.
Examples
Aiming - slow to aim encourages sniping not close combat.
Reloading - internal knowledge of how long to hit determins
feeling safe within a set of rules but still have a sense of emergence.
play between structure and contingency
So why not CHI fun to do ?
- its the experience not the outcome
- its the end result
-
Monday, August 9, 2010
Touch usablity blog link
Jeff mentioned this and I thought I would post on it.
Back to experimenting.
sheep
Back to experimenting.
sheep
Tuesday, August 3, 2010
Experiment going well
I've had 17 right handers and 4 left handers do it. Very nice looking results.
mirrors -
This time they are english.
Jeff found these people they did the front side mirror for the table ( very good mirror it is too).
Useful on the parts list front.
Jeff found these people they did the front side mirror for the table ( very good mirror it is too).
Useful on the parts list front.
Subscribe to:
Posts (Atom)