Wednesday, August 11, 2010

James Ash Embodyment

James Ash, The Centre for Citizenship, Identities and Governance (CCIG), The Open University

Attunement and Skill Acquisition in Call of Duty 4



He's a geographer doing a PHD in video games.  


ex-trinsic  and in-trinsic space(s).


'Intensive spaces and intensive Attunement' 



Does the mind body division. No place where self ends and body beings 


Affect - non consuious activies that reflect how the minds thinks. 


'Intensive spaces - spaces which need reflexive skills to operate in the space'. 


From Delass? - Attri 
Spaces smooth vs Striated 


Very much the geographic notion of space 
'Ways of the hand' 
Intensive movement - separation between interaction object ( knob ) and space (screen )


Humans become atuned to the space ( sharing commonalities between people in particular spaces - funeral behaviour ) 


Learning in two kinds. 
Genetnic, somatic memory - life time memory.   


Examples


Aiming - slow to aim encourages sniping not close combat. 
Reloading - internal knowledge of how long to hit determins 


feeling safe within a set of rules but still have a sense of emergence. 


play between structure and contingency


So why not CHI fun to do ?
- its the experience not the outcome 
- its the end result 
-   





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