Tuesday, May 25, 2010

Nice review of the lab

In case you ever wonder about the space the lab is in.


"One of the main purposes of the building, of which Jennie Lee would have been proud, is to encourage research into the interaction of people and technology as well as the development of approaches to teaching and learning about the deployment of those technologies....
Perhaps the coolest part of the building is the Pervasive Interaction Lab, headed by Professor Yvonne Rogers. Among the research themes investigated by the lab are technology-enhanced learning, how people interact with virtual environments and multimedia and ubiquitous computing. This involves moving away from desktop computers to an environment where smart devices are all around us and effectively invisible to the user."

Monday, May 24, 2010

HCI design technique or...


Sound like a familiar HCI methodology ? 
Quote{ 
Community-Based Planning refers to XXXX, Inc., research project aimed at developing ways for better understanding the needs of clients by using a variety of techniques. These include surveys, interviews, and questionnaires aimed at providing information about the organization; ethno- graphic observations and documentation aimed at understanding how the organization operates *********** and how it uses various relevant technologies; and, finally, codesign, involving users in the process of formulating design aims and design solutions. Community-Based Planning has led to the development of tools that are applied as part of XXXX's consulting services or made available to independent design firms. Both the principles and the tools associated with Community-Based Planning have been used in the case of ThoughtForm.
}

Actually it's also a design methodology for the design program for interior design for a new office 

The interior was designed by Michael Fazio, of Archideas, Chicago. The design program as well as the final solution were based on Community-Based Planning.

check out http://www.sss7.org/Proceedings/Seminars/Peponis%20et%20al%20-%20Designing%20Space%20to%20Support%20Knowledge%20Work.pdf for your selves. 

Friday, May 21, 2010

Polipo and ZLIB

The subject of infinite bandwidth got me thinking to webcache technology.

I found polipo - a simple to use webcache. I'm big into cacheing why use bandwidth when you don't have to and like it. 


I was interested in something which might let me override some of the web adverts and let me instead reuse adverts for stuff I already have or to have useful information on the adverts (you have a meeting in 20 mins)

Future meeting room.

Fun looking room in Napire


Future Multitouch Meeting Room from Oli Mival on Vimeo.

I'm intreasted in the bit about "The table can recognise and interact with objects placed on it’s surface such as mobile phones, laptops or books using infra red fiducial markers."

I'd love to know how they worked.

Looks nice but clearly they need to get to work on the software. We don't sort that many images in a meeting - but perhaps that is just for the camreas.

Paper computing

I'm working on a paper tangible at the moment but I had to mention this link to a conference of paper computing. File under where will it all end.

To be honest I do think we should be thinking more strongly about paper. Making any user interface as good as paper is very difficult, and people are very adept a adapting paper to do different things. For example I would like a paper diary - paper boots up very  quickly and the battery life is terrific. But 90% of my diary is read access ( I don't control the family diary ) so digital sharing is important.   My note book is paper as is my lab book. Perhaps with the iPad things might change but then I still need a pen on the ipad to be able to draw ( current ones are very fat to draw with)

If would could merge to the computer and paper in a transparent way that would be very good.

Thursday, May 20, 2010

high bandwidth/zero latency

As promised some further concepts which would require high bandwidth/zero latency. 


1. Bed room band rehearsal. 
ZLIB give you the chance to build a Jam station transmitting multiple streams of audio in real time to friends. Commercially you could see a website where you join up and then either form a band (remote band) or just jam with people. 
Good for kids in remote locations. 

2. Reconfiguring space. 
This emerged at session but is still good is the notion of the aways on video link. 

3. 3D Video - high bandwidth stereo transmission 

4. Steer your self drama. 
Audio streams mixed with 'virtual puppets' allowing the creation of steer your self drama. This is an extension of the Second life Theatre companies but with audio. The virtual puppets would be about creating 'expressive' avatars - mostly an HCI element. The idea is that the audience become tiny birds, able to move around the space watch the drama from any angle, but give some emotional response back to the actors ( like live theater). 

5. Second life with Audio -  

6. Good citizen open access. 
Most people close off their wireless. With ZLIB you don't loose anything by sharing. But people close off access for other reasons. I am thinking ZLIB might generate a citizen version of EDU-ROAM. So you run it locally and then if someone wants to access the internet they use this account. There might be some common practice regulations ( no porn , no bandwidth hogging), if you break them then your machine ( the MAC address ) get's banded along with your userID from all machines on the network. 

8. Robot remoteing. 
   ZLIB Allows you to run wifi so you can control a remote robot in real time. So attend a conference but remotely. 

9. Home surveillance - variant of reconfigured space - you get security to watch the outside of your house via the internet. 

Wednesday, May 19, 2010

Behaviour change talk

Parisa Eslambolchilar, Swansea University

The Constructive, Destructive,
and Reconstructive Power of
Social Norms
P. Wesley Schultz,1 Jessica M. Nolan,2 Robert B. Cialdini,3 Noah J. Goldstein,3 and Vladas Griskevicius



http://dulcineasdivinevision.com/Documents/CSUSM%20Psychological%20Science%20Publication%20Constructive%20Destructive%20%20Reconstructive%20Power%20of%20SocialNormsCialdini.pdf

Social norm - going to the average
Boomerang effect - I am above average so I move down ( think something like energy consumption) .

22 degrees is social norm for temperature.

Influence: The psychology of persuasion - RB Cialdini - 2007 


Did a study looking at people's energy consumption. 


Summary 


physical device is useful acting as tangible reminder over phone as separate thing.


on the subject my favourite  Chick clique: persuasive technology to motivate teenage girls to exercise


 http://doi.acm.org/10.1145/1125451.1125805





and 

Activity Sensing in the Wild: A Field Trial of UbiFit Garden
Sunny Consolvo


Nice talk. 

Monday, May 10, 2010

Cambridge Tourist information office application on the Microsoft Surface



Our next application is about to go into a trial at the Tourist information office at  Peas Hill Cambridge ( CB2 3AD).  The current application is very slick but thats easy to say before real people get their real hands on it. 


We are inviting people to come down and have a look at it and try it out for them selves from the 17th of May to the 10th of June. We are looking for groups of people who might want to report back there responses at the end of the day. 


Given the amount of preparation its going to be a textbook interaction paper. 


Come and help break the software ! The location is http://www.visitcambridge.org/VisitCambridge/ContactUs.aspx


The video is new and still hasn't settled at YouTube hopefully the video will sort its self out at some point. 



Tuesday, May 4, 2010

Ipad app conference Interactive Tabletops and Surfaces


The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.
The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:
  • Applications
  • Gesture-based interfaces
  • Multi-modal interfaces
  • Tangible interfaces
  • Novel interaction techniques
  • Data handling/exchange on large interactive surfaces
  • Data presentation on large interactive surfaces
  • User-interface technology
  • Computer supported collaborative systems
  • Middleware and network support
  • Augmented reality
  • Social protocols
  • Information visualizations
  • Interactive surface hardware, including sensing and input technologies with novel capabilities
  • Human-centered design & methodologies

Submissions

We invite paper submissions of two kinds:
  • Papers (10 pages) and
  • Notes (4 pages)

The submission deadline is: June 23, 2010