Daniel Fitton from Lancashire
Worked on Hermes Photo display stuff at Lancaster
http://eprints.comp.lancs.ac.uk/1058/1/p47-cheverst.pdf
http://eprints.comp.lancs.ac.uk/742/2/mhci_short_n.pdf
http://eprints.comp.lancs.ac.uk/742/2/mhci_short_n.pdf
Now lecture at University of Central Lancashire - ChiCI child computer interaction group.
Alston Observatory -
25 children with Wii motes in Planetarium -
educational multi-user games.
how to interact.
control mapping.
working with kids developed idears for 4 games which he went away and developed 2 Wii games, using 4 pads. Then evaluated - used smilies + would you play it again.
Preferred faster buttons to slower gestures
Kids really wanted something to shoot at.
finding what they where controlling was problematic
Hard to develop gestures ( sounds like needs some kind of tool kit to me ).
GOT Microsoft Surface
Game with pipes leaking
Surface hard to move around - initally gender in-balance for collaboration. Did boys get board more quickly or just less coordinated.
Children liked chess games on the surface.
what is it about the flatness that seems to afford 'thinking' or board games...
Children
Showing posts with label talks. Show all posts
Showing posts with label talks. Show all posts
Wednesday, September 8, 2010
Wednesday, August 11, 2010
James Ash Embodyment
James Ash, The Centre for Citizenship, Identities and Governance (CCIG), The Open University
Attunement and Skill Acquisition in Call of Duty 4
He's a geographer doing a PHD in video games.
ex-trinsic and in-trinsic space(s).
'Intensive spaces and intensive Attunement'
Does the mind body division. No place where self ends and body beings
Affect - non consuious activies that reflect how the minds thinks.
'Intensive spaces - spaces which need reflexive skills to operate in the space'.
From Delass? - Attri
Spaces smooth vs Striated
Very much the geographic notion of space
'Ways of the hand'
Intensive movement - separation between interaction object ( knob ) and space (screen )
Humans become atuned to the space ( sharing commonalities between people in particular spaces - funeral behaviour )
Learning in two kinds.
Genetnic, somatic memory - life time memory.
Examples
Aiming - slow to aim encourages sniping not close combat.
Reloading - internal knowledge of how long to hit determins
feeling safe within a set of rules but still have a sense of emergence.
play between structure and contingency
So why not CHI fun to do ?
- its the experience not the outcome
- its the end result
-
Attunement and Skill Acquisition in Call of Duty 4
He's a geographer doing a PHD in video games.
ex-trinsic and in-trinsic space(s).
'Intensive spaces and intensive Attunement'
Does the mind body division. No place where self ends and body beings
Affect - non consuious activies that reflect how the minds thinks.
'Intensive spaces - spaces which need reflexive skills to operate in the space'.
From Delass? - Attri
Spaces smooth vs Striated
Very much the geographic notion of space
'Ways of the hand'
Intensive movement - separation between interaction object ( knob ) and space (screen )
Humans become atuned to the space ( sharing commonalities between people in particular spaces - funeral behaviour )
Learning in two kinds.
Genetnic, somatic memory - life time memory.
Examples
Aiming - slow to aim encourages sniping not close combat.
Reloading - internal knowledge of how long to hit determins
feeling safe within a set of rules but still have a sense of emergence.
play between structure and contingency
So why not CHI fun to do ?
- its the experience not the outcome
- its the end result
-
Wednesday, June 23, 2010
KMI do tables with Bram Vandeputte
Supporting research - research 2.0
A bit unclear - definitely web 2.0/semantic web ... mash-ups of data this time science data.
Gonzalo Parra - you want to know about the speaker at a conference - uses QR-code on your slides. He did some evaluation by asking some students to play with it.
http://stites.google.com/stite/ku/moreapp
Looks at the web of paper interconnection
the science table.
Looking at a number of papers for related papers at a conference - zoom in.
Current relation in graph by co-authorship.
app that lets you do multi-touch on apple touch pad.
Not tested - "do scientists need this needs to be established"
Getting the data - STELLAR. collect RSS Burst.
A bit unclear - definitely web 2.0/semantic web ... mash-ups of data this time science data.
Gonzalo Parra - you want to know about the speaker at a conference - uses QR-code on your slides. He did some evaluation by asking some students to play with it.
http://stites.google.com/stite/ku/moreapp
Looks at the web of paper interconnection
the science table.
Looking at a number of papers for related papers at a conference - zoom in.
Current relation in graph by co-authorship.
app that lets you do multi-touch on apple touch pad.
Not tested - "do scientists need this needs to be established"
Getting the data - STELLAR. collect RSS Burst.
Tuesday, June 15, 2010
Visual analytic for software evolution talk
Antonio González-Torres, University of Salamanca, Spain
Keim D. Challenges in visual data analysis - Proceedings of conference on information visualisation
Sixth International Conference on Information Visualisation: Proceedings (Amazon link). 
I like the grand system which lets you track changes to code, who did it, when it was done, where in the code. You do get lots of ways of looking at code in interesting ways.
Overly complex reliance of colour to represent a number of things - programmer/action. cloud problems.
I'm really excited and very envious of this.
Wednesday, May 19, 2010
Behaviour change talk
Parisa Eslambolchilar, Swansea University
The Constructive, Destructive,
and Reconstructive Power of
Social Norms
P. Wesley Schultz,1 Jessica M. Nolan,2 Robert B. Cialdini,3 Noah J. Goldstein,3 and Vladas Griskevicius
http://dulcineasdivinevision.com/Documents/CSUSM%20Psychological%20Science%20Publication%20Constructive%20Destructive%20%20Reconstructive%20Power%20of%20SocialNormsCialdini.pdf
Social norm - going to the average
Boomerang effect - I am above average so I move down ( think something like energy consumption) .
22 degrees is social norm for temperature.
Influence: The psychology of persuasion - RB Cialdini - 2007
Did a study looking at people's energy consumption.
Summary
physical device is useful acting as tangible reminder over phone as separate thing.
on the subject my favourite Chick clique: persuasive technology to motivate teenage girls to exercise
http://doi.acm.org/10.1145/1125451.1125805
and
Activity Sensing in the Wild: A Field Trial of UbiFit Garden
Sunny Consolvo
Nice talk.
Nice talk.
Thursday, April 22, 2010
Tom R. Bi-graphs at GVU talk
Tom Rodden (professor Rodden to you ) was giving a good talk about formalisms about space at an impromptu volcano refugees talk at GVU ( Georgia Tech Atlanta )
Particularly Bi-graphs by Robin Milner. These are very formal mathematical models which there where using to reason about space.
He also mentioned Proxemics as a social model of space.
I do have a problem with this very simplistic notion of space which is it assumes we know what 'a' space is. For example is it doesn't take the physical aspects of space for example how would you model half hights dividers.
interesting.
Particularly Bi-graphs by Robin Milner. These are very formal mathematical models which there where using to reason about space.
He also mentioned Proxemics as a social model of space.
I do have a problem with this very simplistic notion of space which is it assumes we know what 'a' space is. For example is it doesn't take the physical aspects of space for example how would you model half hights dividers.
interesting.
Robin Milner (Paperback - Apr 20, 2009)
$40.50
Wednesday, February 24, 2010
Simon Holland on Direct combination
Its a principle
From a pervasive point of view.
Lots of tiny devices ( ipod/mobile phone).
Get devices to talk to each other - from an HCI point of view.
Lots of versions of software. Diffrent software
Resource-poor user interfaces
- Small screens
Minimal attention situations
- Walking
Standardising protocols - problems with combinatorial explosion.
Principle of direct combination 1999
Use two objects to list common subsets of actions that can be used on them both.
Traditional user interface begins with objects and versbs click on X then select action Y.
User selects N objects - you see list of actions common.
Expand selection out to include remote selection ( say via interface )
Not objects but roles -( is a role like an interface ?)
nasa tlx workload scale
nasa tlx task load scale
previous work
Pick and drop Rekimoto - speical case of DC
InfoStick Kohtake
DataTies Rekimoto
From a pervasive point of view.
Lots of tiny devices ( ipod/mobile phone).
Get devices to talk to each other - from an HCI point of view.
Lots of versions of software. Diffrent software
Resource-poor user interfaces
- Small screens
Minimal attention situations
- Walking
Standardising protocols - problems with combinatorial explosion.
Principle of direct combination 1999
Use two objects to list common subsets of actions that can be used on them both.
Traditional user interface begins with objects and versbs click on X then select action Y.
User selects N objects - you see list of actions common.
Expand selection out to include remote selection ( say via interface )
Not objects but roles -( is a role like an interface ?)
nasa tlx workload scale
nasa tlx task load scale
previous work
Pick and drop Rekimoto - speical case of DC
InfoStick Kohtake
DataTies Rekimoto
Wednesday, November 25, 2009
Rickys talk
FORM FACTOR
SUGGESTED Benefits of tabletops
- Enhanced collaboration - face to face vs side,by side
- More equitable participation
- social 'flattening'
- - subtle social benefits.
- supports eye contacts, casual interaction with device,
- Natural interaction
- Mimics the physics of real world - so simpler to use
- Can support hightly 'fluid' interaction
- Bimanual interaction - higher interaction bandwidth
Territoriality
- people use orientation and proximity to identify personal zones
- centre space is public/shared
Moving items
- momentum
- magnified control
- [ river along the edge ]
- spinning table
Problems
- bad lag
- what causes lag in a vision system ?
- lag proportional to number of people in system?
- fidelity of recognition
- fingers are quite big ( 1-cm sqaure )
- text orientation
What are tables good for?
Ordering in restaurant
Augmented table tops
- tracking real objects ( background subtraction... )
- arms /hands ...
- IR pens..
- Pen's
- when pressed down..
Is the ecology of devices about designing for multiple screen sizes
- how to prioritise what is important to display
- how to respond to near by devices.
What are my three inspirations/applications
- 1. huge card sorting
- 2. calendar with in-situ expansion of days.
- 3. zooming catalogue of anything.
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