Tuesday, May 12, 2009

Thinking.

I was reading this

1. B. Hillier, “Between Social Physics and Phenomenology: explorations towards an urban synthesis?,” in Proceedings of the 5th International Space Syntax Symposium, vol. 1, 2.

And started to make lots of links between Phenomenology/Ethnography and HCI. In essence David Seamon has made a lot of interesting noises about how the architectural theory space syntax links in with phenomenology mostly the phenomenology of space. Due to the focus on building from experience to create life in the streets. I see phenomenology/syntax as a very complementary views of the world. Hillier sees it as a bridge between phenomenology and social physics (his term).

I was talking about this with Paul and Riche saying how what I would like to do for HCI what syntax did for urban design. Effectively create a theory of object (software) which could be used analytically for design. Currently we operate from theories/practices of human (psychology) and society ( Ethnography ) which gives the computing people/designers little to contribute but interventions. Is this getting to the essence of HCI ( to use the phenomenology).

I guess what I'm looking for what is called space in architecture but for HCI. Space in architecture is a very abstract concept but is very familair (you by the building by the price per sqr foot), is not that which we build it is defined by what we build, it is what we build for and what architects think we respond to.

Richie said something interesting, when you are looking for a new house you look at the empty rooms and think what you can do with them. In HCI terms your looking for the affordances of the builds volume/void/space. But we don't talk about specific affordances the way space syntax can be specific and objective about space.

Going back to the rooms , when I look at Excel, or word don't think about what it is I think about what I can do with it. So Excel has a large 'interaction-space' for want of a better word. Clearly both Excel and Word set an agenda but are very flexible within in that realm. I'm still not sure what I mean.

Richie also had that zen moment about space defining the bowl. When you buy a bowl all it does is to define that space, with out that space it is not a bowl. Bill also talks about things forming from relationships of object, a table is just a number of chunks of wood until they form in a specific set of relationships. Perhaps the table is also the space it defines underneath it and above it.

I'm speculating but perhaps the space in things is the paths through the things we flow through when we use them. The orders of clicks and pages on a web site the sequences of clicks on a mobile phone. Are these paths essential uses of things are they part of our use of things?

M. recommended S. Todes, Body and world (MIT Press, 2001). to check out. Looks embodied.



2 comments:

Noah Raford said...

Hi there, great thinking on HCI and its parallels with architecture and design. I work with Bill Hillier (and run the US office of Space Syntax) and thought I might be able to add a thought or two.

1) The key thing which made space syntax unique was its ability to objectively measure spatial relationships. This gave rise to all the theory, insights, etc. So in HCI terms, what would the "unit of objective measurement be"?

2) The second thing is that once we discovered we could measure spatial relationships, we found what we called "spatial irregularities", i.e., some places were far more "related" than others. This helped us understand that space itself has structure, is not 100% uniform, and perhaps like in HCI, not all user interfaces and computer experiences are equal. I.e, Netwon was wrong about space. What are the assumptions about universality in HCI and where might these be wrong? I.e., where are the "sweet spots" of design and how can these be objectively related to user experience, software function, etc.?

3) Once we discovered these irregularities and learned that spatial design mattered a whole bunch to how people moved through, understood, and experienced the world, we were then able to link these to a whole range of important things like movement, purchasing, congregation, criminality, etc. What would the equivalent social outcomes be in HCI? And what kinds of software and UI patterns might lead to what other kinds of user and user patterns? I'm thinking the Google Search box might be so ubiquitous now that people invariable just "type in it", but maybe that is a bad example.

Anyway, great work! Very interesting thinking.

Noah Raford said...

Oops, I'm an idiot. I posted that comment without even looking at whose blog this was. Sorry Sheep and Ruth! Of course you already know all this stuff.

Chalk one up for the numb skulls... doh.