Wednesday, October 14, 2009

talk Siân Lindley from Microsoft


Play and Wayve


The Playful and the Serious: An approximation to Huizinga's Homo Ludens http://gamestudies.org/0601/articles/rodriges

Roger Caillois http://www.amazon.co.uk/Man-Play-Games-Roger-Caillois/dp/025207033X


TellTable

Constraints good for creativity

Broadcasting within a tiny community.
Limited period of time - implied people planned more intensively.
So context provided structure.

Bill Gaver Ludic engagement with no rules
how ever here the constraints helped with creativity. Constraints might be outside (cultural/social )

the Wayve help to be bbuilt by the Technology partnership

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