Play and Wayve
The Playful and the Serious: An approximation to Huizinga's Homo Ludens http://gamestudies.org/0601/articles/rodriges
Roger Caillois http://www.amazon.co.uk/Man-Play-Games-Roger-Caillois/dp/025207033X
Salen & Zimmerman Rules of play http://www.amazon.co.uk/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=sr_1_2?ie=UTF8&qid=1255521359&sr=1-2-fkmr1
TellTable
Constraints good for creativity
Broadcasting within a tiny community.
Limited period of time - implied people planned more intensively.
So context provided structure.
Bill Gaver Ludic engagement with no rules
how ever here the constraints helped with creativity. Constraints might be outside (cultural/social )
the Wayve help to be bbuilt by the Technology partnership
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