Wednesday, January 23, 2008

web 2 and games.

Had a conversation yesterday with Mike R about looking into web2.0 and games he was intreasted in some ideas. 

Naturally I keep thinking of web2.0 as the seperate slightly secret ultra high speed academic only network that was being used to experiment with new protocols and applications ( like the Laniea merged meeting rooms). Web2.0 in common parlance is the facilitation of online creation rather than distrbution, but it makes you wonder why these on line webpage generators are not included (or is this web3.0 given that the web2.0 is nothing new technologically).

If we are looking at wikis and social-networking as the basis for web2.0 than I would think that user created content would be the basis for web2.0/game research. So what might this be? Well on line tools for the creation of online games. SecondLife has this to an extent and it has generate a huge economy of people making/buying/clothes bodies/stuff. But is this many to many publishing. So what is the research here?

Usable on line game tools simple for 2d and naturally muds/moos have had user creation for a long time. I thought that possibly it would be good to have some mechanism to let people collectivly get rid of/filer the rubbish ( like youtube). With my inclinations the concept of web/java based 3d editor for a game would be good. 



 

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